On a fast machine - my mid-2011 iMac was just fast enough - and using Motion, you can keep the loop/play feature active while you’re experimenting, to see effects of parameter changes in real-time. I also experimented a lot by setting parameters to their extreme so that I had a good idea of what the parameter’s influence was. My “best practice” would be to start changing one parameter from each group and first see how it renders, then add a next parameter, etc. It certainly all looks like a piece of cake, but it really isn’t because you’ll quickly run into making choices of which you cannot forecast what they’ll look like in the end-result. Note that not all steps are required to achieve great results. Finally, you can fine-tune the composition with elements from the Render group. The next step is to customise the aspect with parameters from the Nodes, Connections and Lines groups, then animate the lot with the Camera module (which changes the viewer’s position) and/or the Animation group. According to them, you have to start with selecting a distribution in space in the Form group, then move on to the deformation task, using the Oscillator or the Effects group to morph the object. Yanobox prepared a user guide that not only lists all the options of their plug-in, but also suggests a workflow. In the latter, the Camera parameter group is missing as Nodes 2 will integrate seamlessly with the 3D camera of Adobe’s industry standard compositing software. The parameters of each module (there are about 100 available) are identical in each host application, with the exception of After Effects. In all hosts, the full set of parameters (with a drop-down of presets) looks a lot like the one that you found in Nodes 1, but with far more and more powerful modules. In Final Cut Pro X, Nodes 2 presents itself as ready to use effects in the Effects browser. Finally, from Yanobox’s web site you can download 50 3D primitives to play with. Connection mode allows you to use distances between points to create organic looking shapes and the new Triangulation mode renders wireframes with hidden lines on imported 3D models. Node images are generated to a resolution of 4096 pixels, so you can zoom in to a high detail - which combined with keyframes will again result in great looking results. A number of animation modules have been added, which you can intermix with keyframes, resulting in great results. Point clouds are now created from primitives, footage and 3D models, dramatically increasing the creative possibilities. Most of the time, I used Final Cut Pro X and Motion to try out Nodes 2, but I did dabble around a bit in After Effects too.įor Nodes 1 users, it’s interesting to know that Nodes 2 is a complete rewrite using low-level coding to provide a rendering engine capable of 50,000 particles and a unique font acceleration feature. You will get the most complete user experience in After Effects, followed by Motion and the NLEs. Nodes 2 works in Final Cut Pro X, Motion 5, Premiere Pro CS6 or later, and After Effects CS6 or later on OS X. For those who are new to this game: Nodes started life as a plug-in that allowed you to create lower thirds, titles and animated infographics, but version 2 is much more powerful and enables the creation of exciting sci-fi effects. The new version will simply blow you away. The first version of Nodes was nice, albeit a bit limited in capabilities and customisation parameters. It’s an upgrade of a compositing classic: Yanobox Nodes 2. Noise Industries, the developers of the plug-in management and shopping system FxFactory, last week announced a new plug-in for Final Cut Pro X, After Effects, Motion and Premiere Pro.
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